Character Modelling „God of death“
Alex Komisar

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  • Front/back view
  • 3/4 view
  • Front / 3/4 close up
  • Front_close up
  • Front/back geo
  • Front close up geo
  • Side close up geo
  • UV map
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Meine erste Charaktermodelle, erstellt für den Sculpting-Kurs am SAE Institute. In ZBrush skulptiert, in Maya retopologisiert, die Manteltextur wurde in Substance Designer erstellt, die Knochen in Substance Painter.

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My first Character models, created for Sculpting course at SAE Institute. Sculpted in ZBrush, retopologized in Maya, coat texture created in Substance Designer, bones – in Substance Painter.

Front/back view
3/4 view
Front / 3/4 close up
Front_close up
Front/back geo
Front close up geo
Side close up geo
UV map

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